TURRIS - IF YOU BUILD IT, IT WILL FALL :p

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TURRIS INSTRUCTIONS

Why is Turris Cool?

Turris follows the laws of basic mechanics, allowing the player to perform virtually infinite varieties of "tricks", and devise ever so clever ways to cause the objects to interact.  The fundamental game play is very simple, so while the game has an infinite potential of goodies, one can start playing it with relatively good results within minutes.

Objective

The objective of Turris is to stack falling blocks as high as you can.  For each level, after dropping exactly 100 objects,  a certain score must be achieved to pass on to the next level.   Points are given for each block that is above the threshold, marked by a red horizontal line in the game.  All pieces that are above this line are worth some points, which are indicated by the number shown next to each piece.  The higher above the threshold the piece is placed, the more points it is worth.  Additionally, pieces that are placed at the center of the screen, between the two blue vertical lines are worth 10x the number of points as the pieces places on the sides.  Circles are worth 3x the score blocks are worth, and triangles are worth 2x the basic block score.  Now here is what makes this stacking game very unique.  The pieces that fall objey the laws of physics.  They bounce off eachother, roll, you name it! 

Game Play